Tim Sweeney - Epic Games (Unreal Engine)
Current game engines have legacy approaches and high complexity
Content creators and artists have little to no incentives
Online games have toxic inflated economies
Centralized online games will disappear, retro gaming won’t happen
Online worlds are limited by server’s capacities
Lack of interoperability
Build the metaverse within the metaverse
👨🎨️ No/Low code, multi-platform and collaborative game engine
📦 Decentralized asset store with Direct-to-creators royalties
🎁 Living marketplace featuring games and items
🌐 Peer-to-peer server-less living worlds
⛓ Immutable and unbreakable on-chain storage
🪐 Total interoperability
C++, Rust, Lisp dialects, Solidity, some JS.
libp2p, IPFS, BGFX, ImGui, Tensorflow, PyTorch, OpenAI, Rapier, Emscripten, WebAssembly, Wasm3, LLVM, Ethereum, Substrate.
And more, anything high performance.
The first dApp to build apps, games and virtual worlds.
A low code, fast, immediate and batteries included creative framework to build fast and efficient multi-platform applications in the form of NFTs and more.
An open scripting programming language for the future.
A future where the current Screen or Desktop, Mouse and Keyboard are replaced by virtual interfaces within a VR/MR/AR environment.Github
Our protocol and networking stack.
Currently a Substrate utility chain, the impartial decentralized database and the permanent on-chain storage. As well as the core of the Peer-to-peer worlds technology.Github